IS7 Andar Bahar: Rules & Gameplay
Understand the middle card, the two sides, and what decides a round of Andar Bahar before opening a table in IS7.

What decides the result?
In conventional Andar Bahar, a reference card is revealed first. Cards are then dealt to two sides, Andar and Bahar, until a matching rank appears. The side receiving that matching card determines the result.
The match concerns rank. If the reference is a six, another six is the relevant match; a different card does not match merely because it has the same colour. Use the rules panel in your selected IS7 game for its exact dealing and settlement details.
Following a round
- Identify the reference card before following the two dealing areas.
- Read which choices remain open and when the entry period closes.
- Follow the dealt cards until the game highlights the matching rank.
- Check the recorded result and settlement rather than relying on a brief animation.
Details that can change between versions
Two tables with similar artwork may use different starting-side rules, payout schedules or extra wagers. Find those details before joining. Treat any additional choice as its own rule to understand, rather than assuming it works like the main Andar-or-Bahar choice.
A useful check is to put the rule in your own words: what event must happen, when does the choice close, and what happens if the round is interrupted? If the screen does not answer one of those questions, use the provider’s help before committing funds.
If a result looks unfamiliar
First recheck the reference rank and the winning side shown in the completed round. If the app provides a round identifier or history entry, keep it with the time of the issue. A cropped picture of one card often leaves out the information support needs.
Past results describe what happened; they are not a reliable instruction for the next round. Set a limit before starting and avoid extending a session just to recover a loss.
Compare another format
Dragon Tiger compares two card values instead of waiting for a reference-card match. Teen Patti uses three-card hand rankings. These differences are more useful than choosing by the artwork alone.